Final Fantasy XIV Classes

October 3, 2010 · Posted in Final Fantasy XIV Guide · Comments Off 

Final Fantasy XIV classes are diverse and at the same time familiar to veterans of the series. Taking place in the world of Eorzea, adventurers polish their skills through use of the Armoury System. The Armoury System is the heart of Final Fantasy XIV class system, allowing adventurers to switch job class at will by the simple means of laying down one discipline’s weapon type and taking up another.

Disciples of War are practiced in the art of war and martial combat. Skilled Archers rain down destruction on their enemies from a distance with their bows. Gladiators, trained fighters in the use of single bladed weapons and combat styles, have a nearly unmatched flexibility in battle. Lancers make use of pole-arm weapons to stand at a moderate distance while engaging the enemy with powerful thrusting attacks and abilities. Marauders rely on brute strength and force to overcome their enemies with powerful attacks while Pugilists make use of a variety of hand weapons to pummel their opponents into submission.

Disciples of Magic follow the esoteric paths of conjuring and thaumaturgy to harness aether into magical attacks and restorative healing spells. Conjurers draw upon elemental forces and aether to weave powerful magic either offensive or defensive as the situation warrants. Thaumaturge disciples call upon their own inherent aether to create powerful spells capable of aiding their companions or crippling foes through the use of mediums, powerful stones set into scepters or wands.

The Disciples of Land are the lynchpin of Eorzea’s economy as they provide raw materials for artisans. Miners excavate minerals, ores, and gems for the benefit of blacksmiths and goldsmiths. Botanists harvest and cultivate a variety of plants and other fauna used by culinarians, alchemists and carpenters. Fishers ply their trade in dangerous and uninviting locations to provide the bounty of the sea to consumers.

The Disciples of Hand adherents follow one of eight artisan paths to craft needed items for their fellows through the art of synthesis. This process makes use of a variety or tools and raw materials to create everything from tinctures capable of healing the severest of injuries to the sturdiest of weapons.

Whether you specialize in one discipline or prefer a more well rounded approach across several, the Final Fantasy XIV class system allows you to choose the path your adventure will take. Eorzea awaits your choice, Adventurer. What are you waiting for?

Final Fantasy XIV The Armoury System

August 9, 2010 · Posted in Final Fantasy XIV Guide · Comments Off 

In Final Fantasy XIV, the Armoury System is how players and characters will be able to change their current class or role. This change will effect how the player plays his or her character in the coming fights ahead. Tank classes will be there to soak up damage and protect the weaker members of the party, healers will be on hand to maintain the tank’s strength as well as any other party members in need of aid or resurrection, and the damage dealing members of the party are in place to take out all enemies as quickly as possible before they can overcome the party. Groups will need to work together each managing the tasks of their specific role. In Final Fantasy 14, the Armoury System will allow players to be able to change their role as the need arises to make forming parties easier and allowing players to round out different aspects of their characters.

The Final Fantasy XIV Armoury System will allow players to change their character’s roles by equipping new armor and weapons. This new equipment will alter the skills and abilities that characters has as well as their physical appearance in the game world. More importantly the role they play in battle will also be changed, making that character more apt to a specific task they need to perform in order for their adventuring party to be successful. The Armoury System will allow players to build the strength of their characters in many different areas, but will also still let the player specialize their character if they so choose. This system should allow players to stick with a single character longer and not feel the need to create many new characters which as known as “re-rolling” in the MMORPG world. In other games some players have a problem sticking to the same class or character throughout an entire life span. Many players like to jump around and try out new Final Fantasy XIV classes and they need to create an entirely new character each time to do so. The Armoury System will allow players to try as many classes and roles as they would like, all with the same character.