Final Fantasy XIV Disciplines

August 10, 2010 · Posted in Final Fantasy XIV Disciples, Final Fantasy XIV Guide 

The latest installment of Final Fantasy brings gamers Final Fantasy XIV, the most evolved Final Fantasy game ever seen. Action, battle, magic this game has it all! The great thing about this game is that a player can switch his character’s discipline at any time simply by changing weapons. This idea of Final Fantasy XIV disciplines being changeable is a big step away from similar genre of games. Because a player can switch his FFXIV classes at anytime, players stay in the game longer, providing deeper levels of interaction and fun.

Final Fantasy XIV Disciples

Though the developers claim the story line is separate from any previous Final Fantasy games, one has to wonder as the five new races look pretty much the same as in the previous Final Fantasy game, only with slight changes in their appearances and names. Final Fantasy XIV disciplines won’t disappoint though! Because Final Fantasy XIV disciplines are changeable at will, the disciples have been limited to four major types, the disciples of War, of Magic, of Land and of Hand. Because a player can change disciplines when they change weapons, the disciplines have been further broken down by armoury categories; each discipline have several types of weapons available to it.

The disciples of War and Magic are pretty straight forward, While the Hand and Land disciplines have some surprising tools available (such as the botanist which can wield an ax). Further, character development depends on a player switching disciplines quite often, for instance the Disciples of the Hand can make magical potions (through the subcategory of alchemy) but to use such potions properly a player must switch to the disciples of Magic. These type of interconnected “bridges” are seen throughout the game. At first it would seem annoying, but really it is good, as it keeps a player from getting bored with just one type of character development.

The developers have also simplified the interface, limiting player to player interaction to text chat only. Wanting to focus on solo players the story line is much more evolved and the quests have multiple levels of complexity, each quest building on another like never before. Quest even change during the middle of a challenge, often unexpectedly adding a new type of dynamic game play. While the story line is written for the individual player, team play is still possible. Character creation has developed as well, allowing a player to not only choose their race, but clothing, accessories, hair and eye color and even moods. This feature is great because you can really take time developing your own personal avatar just the way you want it.

For more information about disciplines and guildleves, the FFXIVGuide.net website provides more reading.

Over all the Final Fantasy XIV disciplines is what makes this game truly great. The range of quests and adventure you can enjoy from being able to switch character types at will is awesome. The weapons, some brutal, some quirky make the story line fun and exciting. Final Fantasy XIV will be easily be known as one of the greatest MMORPG ever made.

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