FFXIV Mastery Guide Review

January 11, 2011 · Posted in Final Fantasy XIV Guide, Final Fantasy XIV Guide Review · Comments Off 

Rating: ★★★★☆
Price: $47.00
Updates: Free

Nowadays, several gaming lovers play Final Fantasy XIV. The game is a constantly evolving games series. Players who have a strong need to reach the level cap and earn more Gil quickly can do so with the help of this FFXIV Mastery Guide.
If you have ever failed, found yourself confused and frustrated or even ready to quit because you just can’t hit that level cap and ever make enough money, then this guide is for you. The FFXIV Mastery Guide provides you with a quick and easy step-by-step reference to the secret tricks for playing FFXIV. With the strategies featured in the guide, you can easily earn a massive amount of Gil without having to pay a dollar.

This guide comes with full maps and screenshots that will guide you through until you reach the level cap. All tips are 100% risk free, so don’t worry about get banned. Click to read more about the guide.

FFXIV Secrets

January 10, 2011 · Posted in Final Fantasy XIV Guide, Final Fantasy XIV Guide Review · Comments Off 

Rating: ★★★½☆
Price: $47.00
Updates: Free

If you’ve just started playing FFXIV and have no idea how to earn Gil and level up fast, get a copy of FFXIV Secrets to help you.Click here to find out more about the guide.

The FFXIV Secrets is a guide that is prepared by the expert FFXIV player. After having spent countless days and nights to become a master of the game, the writer came up with some truly remarkable discoveries which are made available in the guide.

With this guide you will discover that earning Gil is not as hard as you think. You can make a ton of Gil in a short time with effective strategies. The strategies shared in the guide are suitable for every level. There are specific strategies and ways to take on each different levels that you need to know about. Learn about them from the guide. Additionally, the reference provides in-depth and detailed walkthroughs for all 3 areas (Limsa Lominsa, Gridania, Ul’dah).

FFXIV Domination

January 10, 2011 · Posted in Final Fantasy XIV Guide, Final Fantasy XIV Guide Review · Comments Off 

Rating: ★★★☆☆
Price: $44.95
Updates: Free


The FFXIV Domination guide is written by a pro-gamer who have spent time in FFXIV since the beta program. During which, he perfected the fastest leveling paths and Gil making strategies. This guide comes with complete maps and screenshots to guide you through so that you will not get lost.

This FFXIV guide shares the secrets to fast leveling from level 1 to 50 for all the races and how to make a ton of Gil with ease.
The guide comes with free updates so you will never be left behind. Click here for more information ..

Final Fantasy XIV Classes

October 3, 2010 · Posted in Final Fantasy XIV Guide · Comments Off 

Final Fantasy XIV classes are diverse and at the same time familiar to veterans of the series. Taking place in the world of Eorzea, adventurers polish their skills through use of the Armoury System. The Armoury System is the heart of Final Fantasy XIV class system, allowing adventurers to switch job class at will by the simple means of laying down one discipline’s weapon type and taking up another.

Disciples of War are practiced in the art of war and martial combat. Skilled Archers rain down destruction on their enemies from a distance with their bows. Gladiators, trained fighters in the use of single bladed weapons and combat styles, have a nearly unmatched flexibility in battle. Lancers make use of pole-arm weapons to stand at a moderate distance while engaging the enemy with powerful thrusting attacks and abilities. Marauders rely on brute strength and force to overcome their enemies with powerful attacks while Pugilists make use of a variety of hand weapons to pummel their opponents into submission.

Disciples of Magic follow the esoteric paths of conjuring and thaumaturgy to harness aether into magical attacks and restorative healing spells. Conjurers draw upon elemental forces and aether to weave powerful magic either offensive or defensive as the situation warrants. Thaumaturge disciples call upon their own inherent aether to create powerful spells capable of aiding their companions or crippling foes through the use of mediums, powerful stones set into scepters or wands.

The Disciples of Land are the lynchpin of Eorzea’s economy as they provide raw materials for artisans. Miners excavate minerals, ores, and gems for the benefit of blacksmiths and goldsmiths. Botanists harvest and cultivate a variety of plants and other fauna used by culinarians, alchemists and carpenters. Fishers ply their trade in dangerous and uninviting locations to provide the bounty of the sea to consumers.

The Disciples of Hand adherents follow one of eight artisan paths to craft needed items for their fellows through the art of synthesis. This process makes use of a variety or tools and raw materials to create everything from tinctures capable of healing the severest of injuries to the sturdiest of weapons.

Whether you specialize in one discipline or prefer a more well rounded approach across several, the Final Fantasy XIV class system allows you to choose the path your adventure will take. Eorzea awaits your choice, Adventurer. What are you waiting for?

Final Fantasy XIV Disciples of War

September 10, 2010 · Posted in Final Fantasy XIV Disciples, Final Fantasy XIV Guide · Comments Off 

Square Enix is synonymous with excellent role playing games in the gaming world. Their next installment in the popular Final Fantasy series is an next generation MMORPG entitled Final Fantasy XIV. Final Fantasy XIV strays away from the previous job system found in it’s predecessor Final Fantasy XI. In Final Fantasy XI players selected a job which was able to utilize more than one weapon. A Warrior, for instance, in FFXI, could utilize a great axe, great sword, sword, polearm and many other weapons. In contrast, Final Fantasy XIV uses a job function called Disciples of War. Each job is characterized by a particular weapon.

In the Disciples of War, there are a total of five jobs currently available. Those jobs are Archer, Pugilist, Lancer, Gladiator, and Marauder. These classes have an individual weapon attributed to their job. Switching weapons will not only switch classes for the character but also to the appropriate job level. Although this switch cannot be made on the fly in battle, players can transition from one job to another by simply equipping or unequipping a weapon.


Archers are known for their skill in archery which involves the use of bows. Players will utilize long range distance to optimize their damage. The type of arrow equipped will also play a role in the type of damage to the enemy. For instance, status infliction arrows will cause a negative status when landed successfully.


The Pugilist is an older term for Boxer. In Final Fantasy XIV, Pugilist will use knuckles or bagh nak like claws. Pugilists will utilize a close range style combat, and varying stances to optimize defense or offense as the situation requires. The Lancer is a mid-ranged physical damage job that focuses on uses of polearms. Polearms are long poles with spears at the end. The position of a Lancer is key within battle. When attacking multiple enemies, the Lancer can attack a group of enemies at once if lined up properly.


The Gladiator is a tank type job found in Final Fantasy XIV which focuses on close range fighting. Equipped with a sword and shield, the Gladiator provokes the enemy to focus all of the enmity and allow others to deal damage without taking harm. The Marauder is a unique class of physical damage jobs as it is the first area of effect damage job within the Final Fantasy series. Marauder use the great axe which is a huge two handed axe. Marauder are not shy when it comes to in close combat quarters and prefer to battle large groups of enemies. When striking the enemy, all surrounding enemies feel the blow as well.

The varying factor for all Disciples of War is the distance to the enemy that is required to achieve the greatest success in combat. Players will soon realize that positioning is the key to victory in the Disciples of War.

Eorzea Survival Guide

August 17, 2010 · Posted in Final Fantasy XIV Guide · Comments Off 

Below is a quick Final Fantasy XIV guide to surviving Eorzea:

*TP is gained by attacking with your two standard attack types or by being attacked and while not fighting slowly drains back to 0.

*MP is restored via items, a certain ability Disciples of Magic gain, finishing a Leve, or by touching an Aetheryte.

*Never forget about the Teleport option within your menu. You can quickly get back to any location you have visited with a full sized crystal. If you should want to cancel it, simply go into active battle mode (F).

*Always pay attention to the colored dot beside a selected enemy’s name in order to give you a clue to how your strength compares to it. Green and blue generally mean not much of a threat and yellow, red or above are very dangerous.

*Also remember that this dot represents your Final Fantasy XIV Class Rank against the enemy strength and not Physical Level (more about this is found later on).

Eorzea

*It can often be quicker to gain ranks or levels simply by heading out of the city and going on a killing spree. Leves are good for money and items, but not so much earning experience.

*Equipment has durability ratings. These are hugely high but do degrade over time and eventually will impede your abilities. These can be NPC repaired back up to 50% of your total in Limsa Lominsa or, if you have the required items, you can repair them yourself to a higher percentage than that. Generally you will not need to do this often, especially if you upgrade your equipment regularly, but pay attention to durability in your item list.

*When you die you will have a sickness which will impede your abilities to preform, it is risky to fight while this is active. The effect of this sickness lasts 3 minutes.

Visit the FFXIV Guide website for more tips and information about the game.

Guildleves Guide

August 17, 2010 · Posted in Final Fantasy XIV Guide · Comments Off 

Basically, a Guildleve is the ‘card’ presented upon the acceptance of a Levequest. These are the bread and butter of FFXIV, the basic treadmill quests used to obtain Gil and items.

From the Adventurer’s Guild in Limsa Lominsa you can accept various kinds of Leve to undertake. Generally these will either be to eradicate certain enemies, collection of items dropped from monsters or harvesting of certain materials.

Guildleves

Once you have a Leve and go to the point of activation you will be asked to select a difficulty based on how many people are with you (solo or party). Higher difficulties bring in higher rewards. Each Leve has a time limit and this is shown to you before accepting, along with your reward and potential bonuses.

When you are accepting new Leves you may trade in completed Leves to receive better rewards. Upon completion of a Leve an Aetherial Gate will spawn next to you. This can be used to restore HP/MP and teleport back to the acceptance point of the Leve (indicated when you accepted the Guildleve – usually Camp Bearded Rock early on for example).

Leves have rank and discipline restrictions, pay attention to these when you accept. The targets you must kill for Leves cannot be attacked by people not undertaking the Leve.

Final Fantasy XIV Disciplines

August 10, 2010 · Posted in Final Fantasy XIV Disciples, Final Fantasy XIV Guide · Comments Off 

The latest installment of Final Fantasy brings gamers Final Fantasy XIV, the most evolved Final Fantasy game ever seen. Action, battle, magic this game has it all! The great thing about this game is that a player can switch his character’s discipline at any time simply by changing weapons. This idea of Final Fantasy XIV disciplines being changeable is a big step away from similar genre of games. Because a player can switch his FFXIV classes at anytime, players stay in the game longer, providing deeper levels of interaction and fun.

Final Fantasy XIV Disciples

Though the developers claim the story line is separate from any previous Final Fantasy games, one has to wonder as the five new races look pretty much the same as in the previous Final Fantasy game, only with slight changes in their appearances and names. Final Fantasy XIV disciplines won’t disappoint though! Because Final Fantasy XIV disciplines are changeable at will, the disciples have been limited to four major types, the disciples of War, of Magic, of Land and of Hand. Because a player can change disciplines when they change weapons, the disciplines have been further broken down by armoury categories; each discipline have several types of weapons available to it.

The disciples of War and Magic are pretty straight forward, While the Hand and Land disciplines have some surprising tools available (such as the botanist which can wield an ax). Further, character development depends on a player switching disciplines quite often, for instance the Disciples of the Hand can make magical potions (through the subcategory of alchemy) but to use such potions properly a player must switch to the disciples of Magic. These type of interconnected “bridges” are seen throughout the game. At first it would seem annoying, but really it is good, as it keeps a player from getting bored with just one type of character development.

The developers have also simplified the interface, limiting player to player interaction to text chat only. Wanting to focus on solo players the story line is much more evolved and the quests have multiple levels of complexity, each quest building on another like never before. Quest even change during the middle of a challenge, often unexpectedly adding a new type of dynamic game play. While the story line is written for the individual player, team play is still possible. Character creation has developed as well, allowing a player to not only choose their race, but clothing, accessories, hair and eye color and even moods. This feature is great because you can really take time developing your own personal avatar just the way you want it.

For more information about disciplines and guildleves, the FFXIVGuide.net website provides more reading.

Over all the Final Fantasy XIV disciplines is what makes this game truly great. The range of quests and adventure you can enjoy from being able to switch character types at will is awesome. The weapons, some brutal, some quirky make the story line fun and exciting. Final Fantasy XIV will be easily be known as one of the greatest MMORPG ever made.

Final Fantasy XIV The Armoury System

August 9, 2010 · Posted in Final Fantasy XIV Guide · Comments Off 

In Final Fantasy XIV, the Armoury System is how players and characters will be able to change their current class or role. This change will effect how the player plays his or her character in the coming fights ahead. Tank classes will be there to soak up damage and protect the weaker members of the party, healers will be on hand to maintain the tank’s strength as well as any other party members in need of aid or resurrection, and the damage dealing members of the party are in place to take out all enemies as quickly as possible before they can overcome the party. Groups will need to work together each managing the tasks of their specific role. In Final Fantasy 14, the Armoury System will allow players to be able to change their role as the need arises to make forming parties easier and allowing players to round out different aspects of their characters.

The Final Fantasy XIV Armoury System will allow players to change their character’s roles by equipping new armor and weapons. This new equipment will alter the skills and abilities that characters has as well as their physical appearance in the game world. More importantly the role they play in battle will also be changed, making that character more apt to a specific task they need to perform in order for their adventuring party to be successful. The Armoury System will allow players to build the strength of their characters in many different areas, but will also still let the player specialize their character if they so choose. This system should allow players to stick with a single character longer and not feel the need to create many new characters which as known as “re-rolling” in the MMORPG world. In other games some players have a problem sticking to the same class or character throughout an entire life span. Many players like to jump around and try out new Final Fantasy XIV classes and they need to create an entirely new character each time to do so. The Armoury System will allow players to try as many classes and roles as they would like, all with the same character.

Final Fantasy XIV Races

August 4, 2010 · Posted in Final Fantasy XIV Disciples, Final Fantasy XIV Guide · Comments Off 

The Final Fantasy XIV Races include all well- known characters from FF XI. But in the new game their looks are changed and the race’s names and backgrounds are completely different. The reason for old characters to be used is because the creators wanted to give something familiar to the fans. In Final Fantasy XIV you have much more freedom in the character development. You can choose skin, hair, eye color, and even hair style. Here is some information about the Final Fantasy XIV Races.

Elezen are nomads who ones claimed to have authority over Eorzea. They come one again to gain back their sense of honor and pride, and believe that the gods are with them in their battle. Their looks and physical state are tightly connected with the various environments which the lands are possessing. There are two kinds of Elezens: Wildwood and Duskwight.

The Lalafell were initially a group of fanners who lived in the fertile islands of the South Seas. They found their road to Eorzea through trade routes. Though they aren’t completely adaptable to the land’s climate that doesn’t stop them from being one of the most populating and established races in Eorzea. The Lalafells’ legs seem like being very weak but that is just a deceitful look because actually their legs are capable of covering long routes on any king of terrain. These creators are also quite famous of having enviable intelligence and cunning minds. Again there are two kinds of Lalafells: Plainfolk and Dunesfolk.

The Hyur are the most common race in Eorzea. They come from. They are most famous with the sophisticated technology and progress which they contributed to the culture of Eorzea. Hyurs are extremely intelligent and stand firmly behind their believes in every individual’s right of freedom. There are Midland and Highland Hyurs.

Roegadyn are sea people who came to Eorzea from the Northern Seas. They posses immense, muscular body’s and value in first place the individual’s strength and courage. There are Sea Wolves and Hellsguard Roegadyns.

Because of the Age of endless Frost a new foreign fauna appeared on Eorzea’s shores. This change brought along tribes of hunters which are nowadays known as Miqo’te. Both kinds of Miqo’te (Seekers of the Sun and Keepers of the Moon) have a strong olfaction sense and powerful leg musculature. They are less in number compared to the other races.

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